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/ EnigmA Amiga Run 1997 July / EnigmA AMIGA RUN 20 (1997)(G.R. Edizioni)(IT)[!][issue 1997-07 & 08][EAR-CD IV].iso / lightwave / lwmlist / 95.lightwave-01 / 000066_owner-lightwave-l _Sun Jan 8 14:16:31 1995.msg < prev    next >
Internet Message Format  |  1995-02-04  |  3KB

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  2. Received: by mail.netcom.com (8.6.9/Netcom)
  3.     id JAA05772; Sun, 8 Jan 1995 09:42:26 -0800
  4. Received: from UWSTOUT.EDU by mail.netcom.com (8.6.9/Netcom)
  5.     id JAA05572; Sun, 8 Jan 1995 09:41:21 -0800
  6. Received: from UWSTOUT.EDU by UWSTOUT.EDU (PMDF V4.3-7 #4883)
  7.  id <01HLLP9QWUGW000IA6@UWSTOUT.EDU>; Sun, 8 Jan 1995 11:42:48 CST
  8. Date: Sun, 08 Jan 1995 11:42:48 -0600 (CST)
  9. From: ED JAKOBER <JAKOBERE@UWSTOUT.EDU>
  10. Subject: Two problems.
  11. To: lightwave-l@netcom.com
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  20.                                                                                   
  21.  dljar1@giaeb.cc.monash.edu.au Rowan Crawford Asked:                              
  22.  -----------------------------------------------------------------------          
  23.  2.  I have set up a 30 frame animation of something swinging back and            
  24.      forth. When I creat a wireframe preview, the point where it goes             
  25.      from frame 30 back to 1 is very rigid - I want it to be smooth.              
  26.                                                                                   
  27.      I tried adding continuity etc to both end points, clicking                   
  28.      buttons, praying etc, but i cannot get the anima ion to have a               
  29.      smooth transition at that jump. How do I do that?                            
  30.  -----------------------------------------------------------------------          
  31.                                                                                   
  32.  I'm assuming that there are key frames at frames 1 and 30, and that frames       
  33.  1 and 30 match. That's why you have a little pause (the same thing twice in a    
  34.  row).                                                                             
  35.                                                                                   
  36.  Try this....in the same order.                                                   
  37.                                                                                   
  38.  Go to frame 29 and make a key frame (make sure it effects the same objects as    
  39.  Keyframe 30). Go to Keyframe 30 and delete frame. There, done!                   
  40.  A 29 frame cyclical anim.                                                        
  41.                                                                                   
  42.  If your anim needs to be fully 30 frames in length then...                       
  43.                                                                                    
  44. Go to Keyframe 30, make it Keyframe 31, go back to Keyframe 30 delete              
  45. KEYFRAME (30), now make frame 30 a Keyframe again, go back to Keyframe 31          
  46. and delete FRAME. You now have a SMOOTH fully cyclical anim thats 30 frames 
  47. in length.    
  48.                                                                                    
  49. Later,                                                                             
  50.                                                                                    
  51.     Ed
  52. Jakobere@uwstout.edu
  53.  
  54. sorry for extra CR my editor is acting up.